Pahelika game hints




















Pick up the four snowballs and place them in the right side of the scales so they balance. Now pick up the knife that is revealed. Go back to the cabin and heat the knife in the fire, then return to the crystal room. Now use the knife to cut the block of ice on the left, and pick up the hammer which is still frozen in ice. Take this back and hold it in the fire in the cabin , then use it on the 2 remaining blocks of ice to reveal a pedestal on the left and a chest on the right.

Look at the chest, and solve the rune order puzzle two sets of reversed clubs, then diamonds, then spades. Pick up the golden fork and place it in the pedestal, then hit it with the hammer. Next use the hammer on the ice shards, then open the door and go through. Search the snow and rocks on the right to find a hammer. Use this on the central rocks to remove the ice, then put the rock in front of the vent and the snowman will firm up. Pick up the two sticks, two balls and red gem, and put all of these on the snowman - a chest will appear.

Look at the chest and set the dials to the numbers of pillars in the background. Take the spell and cast it, then go through the teleporter Expert. There are seven objects to be collected from the beach. Combine the wooden object from the right with the strange object from the left, then with the bow to make a firestarter. Use this on your wooden plank to start a fire, then put it in the coal oven to light the coal. Use your bellows to make the fire even hotter, then put the iron rod in the fire to heat it up.

Use the hammer on the iron rod to give it a sharp point, and use it to pry the wooden board off the tree. Pick up the gear that is revealed and put it in the machine. Now move the levers so from left to right they are forward-forward-backward-backward-forward. Go down the elevator. Look at the puzzle box on the right and solve the slider puzzle to cover the first set of spikes.

Now look in the bucket to find a shard, and use this to cut the chain on the left. Click on the buttons on the right so that only the top-left and bottom-left ones are red. Head through the door. Pick up the coal and put it in the bottom of the boiler. Also take the chain from the left and attach it to the metal trapdoor in the floor. Take the plank from the right of the screen and head back to the beach.

Light the plank on fire and go through to the machinery room. Use the fire on the coal to start a fire. Now turn the top valve, then the bottom valve, and the trapdoor will lift up. Press the button that is revealed and a doorway is opened. Above the doorway, note the sequence of arrows, then go through. Pick up the two robot parts from the shelves, and the spring from on top of the iron vault. Pick up the golden key from the floor and use it to open the iron vault.

Press the red button inside the vault. Now pick up the two pipes from the floor and use them to fix the leak on the left of the screen. You can then flip the switch at the bottom of the left machine and it will lower towards the ground.

Take the third robot part from on top of this machine. Put all 3 robot parts in the 3 hooks on the right of the screen, then press the yellow button that is revealed.

Look at the new device, and insert the the spring on the left. Now press the buttons according to the sequence above the previous doorway: left-left-right-left-up-down.

Take the spring and go back to the machinery room. Put the spring in the robot on the left. Press the left red button, then the right red button, and go through the new doorway.

Open the middle cupboard, pick up the coal and put it in the boiler. Open the right cupboard and solve the jigsaw puzzle. Now pick up the fire starter and use it on the coal. Pick up the key from the ground and unlock the left cupboard, then pick up the bowl. Fill the bowl with water and pour it into the water container on the left of the boiler - do this a second time to fill it completely.

Look at the panel of the left machine and solve the rune sequence puzzle gradually move one limb at a time until reaching a star position. Now turn the dial on this machine to I and pull the lever. Turn it to III and pull the lever. Turn it to II and pull the lever to get the machine fully running. Click on the steam pressure machine and keep the pressure within the green zone to activate the teleporter - try to solve this on your first attempt First Time Lucky.

Step through the teleporter. Pick up the 3 planks and use them to mend the bridge. Lock in the metal bowl on the left and take the handle; attach it to the machine. Now pick up the 7 bells and hang them on the hooks along the right of the bridge. You must ring them in the correct order, which is trial-and-error. If they are numbered 1 to 7 from left to right, ring them in this order: Click on the trolley and solve the slider puzzle.

Now turn the handle 3 times and enter the trolley. Press the control on the right to turn the floating boulder, then click on the button.

Solve the jigsaw puzzle and take the gem. Turn the boulder and click on the next button, then solve the slider puzzle and take the next gem. There is an achievement if you haven't skipped any slider puzzles Slider Ace. Turn the boulder and click a third button, then solve the memory puzzle and take another gem. Turn the boulder and click the button to answer a riddle with "Wisdom to chart the right course". Take the gem once you have answered correctly. Turn the boulder again and press the button to face an order puzzle - just place the gems in reverse rainbow color order.

Take the final gem and turn the boulder to display a book. Put all 5 of your gems in the stand on the left to create a staircase. Take the book Finisher. There is another achievement if you haven't skipped any mini-games Puzzle Master.

On completing the game, there are a number of additional achievements. One of the achievements involves completing the game twice Expert Gamer.

To get all of the achievements will require at least 2 playthroughs. These walkthroughs may not be published or reproduced in any format without the author's prior written consent. All game titles, art and character references remain the copyright of their respective holders. The Walkthrough King.

Back to Game List. Pahelika: Secret Legends is a casual first-person puzzle adventure with a built-in hint system and several mini-games. The title refers to a powerful magical tome, that requires adventurers to complete 6 quests to be able to access. There are 17 Steam Achievements , all documented in the walkthrough below.

The story is continued in the sequel, Pahelika: Revelations. Tutorial Store Room Click on the pile of wood 3 times to reveal a chest. Stage 1 Wizard's Tower Look at the small tree and take the water bottle.

Wizard's Study Look at the puzzle box on the table and solve the puzzle set the clock faces to show time going backward. Wizard's Lab Read the page from the book on the far table, to see how to create a magical lantern. Wizard's Study Put your magical lantern on the pedestal here, and take the magic dust that is revealed. Wizard's Lab Use the magic dust on the portal, then click on the portal to go through.

Teleporter Pick up the note from the ground and read it to get instructions. Stage 2 Puzzle House Pull the tongue of the right statue, then take a note from the opened section in its base; read it to learn the combination Hall of Ages Talk to each of the small heads and answer their questions: Life is a journey, but what is its destination? Click on the boulder at the bottom of the scene so you can move it.

Underneath the bolder you will find the scroll; pick it up. Place the bucket from the inventory, and the rope, on the well. Click on the well twice, and a skeleton will appear in the middle of the scene. Click on the scroll, and it will hit the skeleton making it break into pieces on the ground. Click on the skeleton, and a knife will appear in your inventory. Place the knife on the small shrub in the lower right side of the scene. Click on the bottle that appears in that spot, and it will go into the inventory.

The magical water can be found in the largest pool that keeps changing colors. The bottle has to be filled after each time you fill an empty pool. The key is that you have to fill the pools when the large pool has the right color.

If you fill the pool with the wrong color, you can simply fill the bottle with the right color and add it to the pool. From left to right, I will name the pools 1 through 4. Please look at the screenshot for a clearer view. Pool 1: Wait until the water turns red and fill the bottle.

Place the red liquid on pool 1. Pool 2: Wait until the water turns blue and fill the bottle. Place the blue liquid on pool 2. Pool 3: Wait until the water turns yellow and fill the bottle. Place the yellow liquid on pool 3. Pool 4: Wait until the water turns green and fill the bottle. Place the green liquid on pool 4. The door to the hut will open, go through the door.

Pick up the handle that is in the back of the scene, on top of the stool. Grab the hammer head that is on the table on the left side of the room. From the inventory box, combine the hammer head and the handle, and a hammer will be formed in the inventory.

Click on the crate in the back of the room and you will get a closer view. Place the hammer on the crate and pick up the small star inside. Place the key from the inventory on the almirah cabinet in the back of the room. Pick up the wand that appears inside the cabinet. Please look at the screenshot for the puzzle solution. Once the puzzle is complete, pick up the star that appears in the hole in the wall. The wand will activate itself. If you look closely, the bases of the braziers have different colors at their bases than they do on their tops.

Your goal is to change the color of the flames, using the wand, to match the colors of the bases. The wand is green when you start. You want to use the wand on the base of the brazier that is green. That brazier has a blue flame to it, but it will turn green once the wand is placed on the flame.

Now the wand is blue, place the blue wand on the blue base. The wand will now turn purple. Place the purple wand on the purple base, and the wand will turn yellow. Place the yellow wand on the yellow base, and it will turn red. Place the red wand on the red base. Once all the braziers have matching colors, the door will open. STUDY Open the cupboard on the lower left side, and a blue vase and a doorknob will be inside; pick them both up. Pick up one yellow book, one brown book, and the two blue books on the floor.

The books are highlighted in green in the screenshot. Pick up the ink pen and the crystal ball on the floor as well. Place the crystal ball on the base located on top of the cupboard. It is in the lower left side of the scene. Please look at the screenshot for the exact location of all the books. Place the pen on the ink stand on the table, located on the right side of the study. Place the blue vase on the same table. The doorknob goes on the flap of the cupboard located in the lower center of the scene.

Pick up the green bottle that is in the top center of the study. Click on the cupboard in the lower center and grab the candle that is inside. Place the candle on the candleholder located on the table on the right. Take the green bottle from the inventory and place it in the cupboard from which you originally took the candle. Pick up the sconce on the last chair next to the table. Place the sconce in the upper right side of the wall. Close any opened cabinets by clicking on them.

Make sure that you close the cabinet with the green bottle. When you do that, it unlocks another cabinet. Open the cabinet on the top left side and pick up the bag with the red stripe.

Open the cabinet on the top right side and pick up the scroll that is inside. Place the bag on the teleporter and then click on the scroll. The teleporter will be activated. Click on the teleporter to exit the room.

Pick up the green bottle that appears behind the window. Place the green bottle in the stove located n the lower left side of the scene.

Pick up the wood pieces that are on the floor. Place the wood in the oven, and the fire will start. Click on the lock that is on the wall, above the bed, and a slider puzzle will appear. Those numbers are clues which will help you open the next lock. If you look at the door by the bed, you will see the word "EGG" carved in it. Look for those letters on the wall and look for their numeric value.

That makes the code " Enter the number: " Place the key on the top part of the almirah cabinet. Click on the three books that appear inside the cabinet, and they will all go into the inventory. Take the books and place them on the mat in front of the door in the following order: Yellow, Brown, and Blue. The door next to the bed will open. Exit through the door. Click on the triangle that is on the lower right side of the scene. Pick up the four blocks of ice that are in the scene.

Two of them are in the lower right side, and two are in the lower left side of the scene. They are highlighted in purple in the screenshot. You will notice a sparkly spot in the lower right side of the scene.

Place the four blocks of ice in that corner and then grab the hammer and the icicle above. Both pieces will go into the inventory. Place the hammer on the thin piece of ice that is in the top left side of the scene, and a piece will chip off.

It reveals three triangular slots made of metal. From the inventory box, combine the hammer and the icicle, and the hammer will break the ice. From the inventory box, combine the pot and the icicle pieces. The ice will go inside the pot. You need to go back to the wood cabin by clicking the arrow in the upper left corner. You will now have a pot filled with water in your inventory.

Go back to the room of ice by clicking on the open door. You have to place the pot of water on the triangle, not the other way around, or it will not work. Place the triangle filled with water on the air vent that is in the back of the scene.

The water in the triangular mould will freeze and return to the inventory. Click on the triangular mould, and the ice from inside will go into the inventory without the mould. Place the triangular piece of ice in one of the three triangular metal slots. Repeat the same process of freezing the ice two more times and place those pieces of triangular ice into the slot in the wall.

An ice pillar will rise to the surface. Pay attention to the symbols on the upper right side of the wall. Then press the circle that is at the bottom of the ice pillar. Keep rotating the ice pillar until you get to the second symbol on the wall; click the circle and repeat the same steps for the next symbols.

Keep in mind that the last triangle is sideways, but you still click the triangle shape on the ice pillar. Once all the symbols have been entered correctly, the door on the left will open. Click on the small structure in the far left side, and a jigsaw puzzle will appear. Once the puzzle is complete, part of the structure in the middle will collapse.

The second piece of ice can be hard to see, so make sure to pick both of them up. From the inventory box, combine one of the ice pieces and the pot. The ice will go into the pot. Use your arrow in the top left side of the page to go back to the ice room. From the ice room, you have to click on the arrow in the top left side to get to get to the wooden cabin. The pot will go back into the inventory full of water. Click on the open door to go back to the ice room.

To exit the ice room, click on the door on the left side of the scene. Place the pot of water on the wooden mould and it will empty the pot. You have to repeat the same process again in order to fill the wooden mould with water. From the ice room, you have to click on the arrow in the top left side to get to back to the wooden cabin. Place the pot filled with ice into the stove and it will melt the ice. From the ice room, click on the door on the left to enter the hall.

The water solidifies the ice and strengthens the support. Click on the metal rod, and it will go into the inventory. Click in the center of the scene, and a puzzle will appear.

Click on the letter "O" that appears in every column. The ice block descends, clearing the path. Take the metal rod from the inventory and place it on the mechanism that is in the lower right side of the scene. Click on the metal rod, and the door will open. You have to click on them one by one until all four pieces are in the inventory. Place the snowballs on the scale that is hanging on the wall. Once all four snowballs have been placed, the scale will balance out. A knife falls below the scale, pick it up and it will go into the inventory.

You have to go back to the wooden cabin. Click on the back arrow in the upper left corner. From the massive hall, click on the arrow in the upper left corner.

From the ice room, click on the arrow in the upper left corner. The knife becomes red hot. Go through the open door. From the ice room, click on the open door. From the massive hall, click on the open door. The knife cuts through the ice, and the hammer goes into the inventory, frozen. Go back to the wooden cabin by repeating the steps detailed in the sections above.

Place the frozen hammer in the fire and return to the underground ice room. Place the thawed hammer on the chest in the right side of the scene.

Click on the chest, and a puzzle will appear. Place the runes in the puzzle according to the screenshot. Place the hammer on the pedestal two times. All the ice will not break off at this time. Click on the chest once the puzzle has been solved, and the golden fork will go into the inventory.

Place the fork on the pedestal encased in ice. Then place the hammer on the pedestal as well. A loud noise will be heard. Ice shards will appear on the far right side of the scene. Place the hammer on the ice shards and click on the door to exit.

Click inside the window, and a hammer will appear; click on the hammer and it will go into the inventory. Pick up the snowball on the lower right side of the scene. Pick up the other snowball on the lower left side of the scene.

Click on the rock that is next to the snowman until you see a glimmer. Place the hammer on that spot. Click on it again and pick up the piece that chips off. Place the piece of rock on the air vent that is on the left side of the snowman. Pick up the two sticks that are on the right side of the page.

Pick up the carrot that is on the lower right corner of the scene. Place the two sticks on the side of the snowman. Place the snowballs in the eye sockets of the snowman. A chest will appear in the back of the scene; click on the chest and solve the puzzle. Set the code to " Click on the scroll and it will go into the inventory. Click on the scroll from the inventory, and the teleporter will be activated. Click on the teleporter to exit. Grab the wooden plank that is on the left side of the sand.

Pick up the bellows on the right side of the sand. Pick up the hammer that is leaning against the largest tree on the left side of the scene.

Take the pieces you just joined and combine them with the bow from the inventory. This will complete the fire starter. From the inventory box, combine the fire starter with the wooden plank. The combined pieces will burst into flames. Place the lit piece of wood on the coal that is encased in the structure on the left side of the scene. The coal will catch on fire. Put the bellows on the fire, and the fire will burn even hotter than before.

Place the iron rod from the inventory into the fire. The pole will go back into the inventory very hot. From the inventory box, combine the hammer and rod. The hot rod will now have a sharp point.

Place the hot rod on the wooden board in the back of the scene. Click on that spot, and a gear will go into the inventory. Click on the levers located on the right side of the island.

They need to be in the following positions, from left to right. The mechanical lift will be activated at this point. Go through the lift to enter your next location. Please look at the section below for the solution. Once the slider puzzle is solved, the first set of metal spikes will disappear from the ground.

Place the shard on the rope that is on the left side of the wall, and the flame trap will be triggered. You have to click on the buttons on the left side of the scene in the correct order in order to extinguish the fire.

Please click on the buttons in the following order: On the left side, click on the button in the middle. On the right side, click all three buttons. Exit through the door in the back. Grab the wooden plank on the lower right side of the scene. Place the coal from the inventory at the bottom of the boiler. Statue F: 4. Statue G: 2. Statue H: 2. Statue I: Any answer. Move the left forward to make a green triangle appear.

Move the left lever back and the other two levers forward to make a red triangle appear. Move the left and right levers forward and the middle lever back to make a blue triangle appear. Take the four triangles.

In the following order, use the white triangle, green triangle, red triangle and the blue triangle on the rune on the floor. Examine the target at the left side of the room to see a slider puzzle. Take the scroll from the hole and then read the scroll to create a bridge.

Take the heart, ruby, hourglass, quill and necklace. Examine the slots on the statue at the other side of the bridge to see clues. Put the quill in the top-left slot, the ruby in the bottom-left slot, the necklace in the middle slot, the hourglass in the bottom-right slot and the heart in the top-right slot to open the door. Go through the doorway. Take the three stones on the floor and put them on the steel plate at the left side of the room to reveal another compass.

Examine the mirror to see the combination Examine the shutter covering the west compass and enter the combination to reveal the west compass. Examine the drawer below the mirror, open it and take the note. Read the note for a clue for the compass puzzle.

Change the west compass to face south, the south compass to face north, the north compass to face east and the east compass to face west to open the door. Take the knife on the pedestal and use it to cut the ropes below the arch. Examine the chest at the left side of the teleporter to see a jigsaw puzzle.

Take the bag from the chest and use it on all six of the braziers. Examine the guardian at the top of the left pillar. Talk to the fire guardian three times and answer fire, sunlight and tiger. Talk to the water guardian three times and answer water, water and whale. Talk to the wind guardian three times and answer wind, air and eagle. Examine the loose brick on the far left pillar, remove the brick and take the scroll. Read the scroll to activate the teleporter. Solve the sequence puzzle.

The trapdoor will open after the sequence puzzle has been solved. Go down the trapdoor to the underground store room. Set all of the buttons to a pressed state to open a secret compartment at the top of the machine. Take the magnet from the compartment.

Take the long stick from the barrel, short stick from the bookshelf and fishing line from the wall. Examine the painting and complete the memory game. Examine the panel, take the note and read it for a clue, which when read backwards reads: The word is fire.

Examine the chest on the table and select F on the top row, I on the second row, R on the third row and E on the bottom row to open the chest. Take the key. Go upstairs. Take the note on the ground and read it: The note mentions ingredients for a strength potion. Take the pot in the grass and use it on the rune in the middle of the area. Take the Tulsi leaves on the rock above the trapdoor. Combine the fishing line with the long stick in the inventory.

Combine the fishing line and stick with the magnet. Use the magnetised fishing rod on the left side of the stream to find a knife. Use the magnetised fishing rod on the right side of the stream to find an iron box.

Use the knife on the tree at the right side of the screen to take an oak branch. Examine the hole on the right tree and take the bottle. Use the knife on the thorns at the left side of the trapdoor to take the Kandali leaves. Use the Tulsi leaves, Kandali leaves and oak plant on the pot. Use the bottle on the pot. Combine the knife with the short stick and take the scroll from it. Read the scroll. Take the empty bottle at the right side of the trapdoor and use it on the pot to fill it.

Use the bottle to drink the potion. Move the stone slab in front of the door. Use the key on the box that was fished out of the river and take the blue crystal. Take the other three crystals as well. Examine the panel at the right side of the gate. In the following order, put the orange crystal in the top slot, the red crystal in the right slot, the blue crystal in the bottom slot and the yellow crystal in the left slot to open the door. Go through the doorway to the fairy garden.

Take the empty bottle on the grass. Select the icon at the top-right corner of the playing area to return to the previous area.

Use the empty bottle on the pot to fill it with strength potion. Go through the doorway to return to the fairy garden. Drink the strength potion and move the boulder on the path. Take the scroll on the path. Take the bucket in the grass and use it on the well.

Take the rope from the front of the hut. Use the rope on the well. Use the well to lower the bucket. Use the well again to pull out a skeleton. Read the scroll and the skeleton will fall over. Take the sword from the skeleton. Use the sword on the shrub and take the empty bottle.

Take the note on the pedestal and read it for instructions on how to remove the ward. Wait until the pool of water glows red and then use the empty bottle on the pool. Use the red water on the left empty pool. Use the empty bottle on the pool again when it glows blue, and empty the blue water into the second empty pool.

Using the same method, empty yellow water into the third empty pool from the left and green water into the right empty pool to open the door. Take the hammer head on the table, key on the floor and hammer handle on the stool. Combine the hammer head with the handle in the inventory.

Use the hammer on the crate and take the silver star from inside. Use the key on the wardrobe and take the wand. Examine the secret panel on the wall to see another jigsaw puzzle. Take the gold star from the compartment. Combine the gold and silver stars with the wand. Examine the base of the five braziers to see that each one has a different colour.

The aim now is to use the wand on the each brazier to change the flame to the same colour as the one on its base. Start by selecting the left brazier once, then select the top-left brazier, top-right brazier, bottom-right brazier and bottom-left brazier to open the door.

Go through the door to enter the study. Take the four books on the floor. Put the yellow book in the second book shelf from the right, the brown book in the far left book shelf, the first blue book in the far right book shelf and the second blue book in the third book shelf from the left. Take the pen and use it on the holder on the right desk. Take the crystal ball and put it on the holder on top of the left cupboard. Open the left cupboard and take the door knob and the blue vase.

Use the door knob on the middle-left cupboard. Put the blue vase on the right table. Open the middle cupboard and take the candle. Put the candle on the candle stand on the right table. Get the green bottle on the shelf at the top of the room. Put the bottle in the cupboard in the middle of the room. Close the left cupboard and the middle cupboard.

Take the light on the right chair and use it on the blank light near the ceiling to hear something being unlocked. The room should look like this when it has been tidied:. Open the second cupboard from left and take the bag. Open the right cupboard and take the scroll. Use the bag on the teleporter and then read the scroll. Use the teleporter. Take the lighter on the floor. Close the window and take the green bottle on the shelf. Use the green bottle on the stove and then use the lighter on the stove to start a fire.

Examine the metal device on the wall to see a slider puzzle. Notice that the words on the wall behind the door spell EGG. There are other words on the wall above the bed. On the numbers, the letter E is given the value 7 and G is the value 1. Examine the safe on the table and enter the number Use the key on the top cupboard at the left side of the table.

Take the three books from inside. In the following order, use the yellow, brown and blue book on the stone plate in front of the door at the right side of the room to open the left door. Go through the left doorway. Take the pot. Take four ice blocks and stack them up under the hammer. Take the icicle and the hammer. Return to the wood cabin.



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