Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Battlefield offline??? Zombies Plants vs.
Zombies 2 Plants vs. Zombies Heroes Other Plants vs. January How can I play Battlefield offline? Me too. Message 1 of 5 8, Views. Accepted Solution. Re: Battlefield offline??? February - last edited May You can play it with our community game fix then you can play single player offline if you want.. The screening effectiveness of all smoke grenades has been significantly improved. Adjusted Talon heat source position to improve Gunship missile balance.
After you customise a kit and spawn in with that kit, the customisation will be automatically saved until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved. Fixed the loading issue caused by corrupt Radial. We have seen a massive demand for widescreen resolutions in Battlefield This feature is still in a Beta state for your use and is not yet fully supported.
Operation Shingle Designed and created by Jason Brice. Retouching by Mary Ellen Schrock. After you customise a kit and spawn in with that kit, the customisation will be automatically saved until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved. We have seen a massive demand for widescreen resolutions in Battlefield This feature is still in a Beta state for your use and is not yet fully supported.
Operation Shingle Designed and created by Jason Brice. Retouching by Mary Ellen Schrock. Contact at www. Wake Island Designed and created by The Sir.
Elxx - Lead Developer Sam W. Bzb - Testing Coordinator Alex H. Legolas - Secondary Developer Mike G. Community for providing consistent support and assistance through the map's development. Through their team oriented play, tactical prowess, and good gaming morals, Wake Island went from an aesthetically pleasing landscape to a battlefield that will be thoroughly enjoyed by all. We owe a large part of the map's success to their tireless dedication and concise feedback.
The players provided quickly took on a vital role that rounded out our testing experience, helping us greatly. Yellow Knife Designed and created by Jason Brice. Contact at soundboyz sbcglobal. Strike at Karkand Designed and created by Jason Brice. PCRE 4. PME 1.
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